新出爐的的Maya 2012

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Blog Mayalicious

其中

1.ICE Interoperability for Maya
Maya now includes a one-click interoperability workflow that lets you transfer data between Maya and Softimage. Using Send to commands, you can export a scene to Softimage, add a Softimage ICE particle or deformation effect, then send the scene back to Maya.
ICE interoperability for Maya lets you take advantage of the ICE (Interactive Creative Environment) to create effects for your Maya scenes.
ICE interoperability for Maya is a feature of the Autodesk Entertainment Creation Suites.

2.PhysX for Maya plug-in
Maya now includes the NVIDIA® PhysX® for Maya plug-in which lets you take advantage of using GPU-accelerated physics simulations in your Maya scenes. The plug-in lets you create dynamic, kinematic, and static rigid bodies from meshes created in Maya. You can then join the rigid body objects with PhysX constraints.
The PhysX plug-in also includes kinematic ragdoll simulations and APEX Clothing.
PhysX for Maya is available for Windows systems only.

3.Digital Molecular Matter plug-in for Maya
The DMM (Digital Molecular Matter) plug-in for Maya from Pixelux Entertainment™ is now included with Maya 2012. The plug-in helps you create highly realistic shatter, destruction, and deformation simulations that can include multiple interacting materials. The DMM plug-in available with Maya is a full-feature version with some simulation limitations.

很撩起期待!!

Face Robot

Gotta get some time to have fun with this kool stuff.

face robot from persianmoon on Vimeo.

9th Annual VES Awards

Outstanding Visual Effects in a Visual-Effects Driven Feature Motion Picture
Inception
Paul Franklin, Chris Corbould, Mike Chambers, Matthew Plummer

Outstanding Animation in an Animated Feature Motion Picture
How to Train Your Dragon
Simon Otto, Craig Ring, Bonnie Arnold

Outstanding Achievement in an Animated Short
Day & Night
Teddy Newton, Kevin Reher, Michael Fu, Tom Gately

Inception是live-action VFX最大贏家哩。得獎名單


Outstanding Visual Effects in a Student Project
LOOM(ReginaWelker, Jan Bitzer, Ilija Brunck, Csaba Letay)
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Trailer


Autodesk新聞網上:"For LOOM, we made heavy use of ICE [the Softimage Interactive Creative Environment] to create spider webs, hair systems and deformers. We’re honored that the VES picked our film"

DD-The making of Tron Legacy

Inside Job

雖然是落落長,但寫得還算是蠻"裡面 (inside)"的製作誌,有談到一些製作公司,CG 技術如 deformable object tracking,毛髮問題,CG人臉置換,以及軟體的使用和克服。

還有這個網站的資訊,比較多視覺介紹
DD-The Making of Tron Legacy