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1.ICE Interoperability for Maya
Maya now includes a one-click interoperability workflow that lets you transfer data between Maya and Softimage. Using Send to commands, you can export a scene to Softimage, add a Softimage ICE particle or deformation effect, then send the scene back to Maya.
ICE interoperability for Maya lets you take advantage of the ICE (Interactive Creative Environment) to create effects for your Maya scenes.
ICE interoperability for Maya is a feature of the Autodesk Entertainment Creation Suites.
2.PhysX for Maya plug-in
Maya now includes the NVIDIA® PhysX® for Maya plug-in which lets you take advantage of using GPU-accelerated physics simulations in your Maya scenes. The plug-in lets you create dynamic, kinematic, and static rigid bodies from meshes created in Maya. You can then join the rigid body objects with PhysX constraints.
The PhysX plug-in also includes kinematic ragdoll simulations and APEX Clothing.
PhysX for Maya is available for Windows systems only.
3.Digital Molecular Matter plug-in for Maya
The DMM (Digital Molecular Matter) plug-in for Maya from Pixelux Entertainment™ is now included with Maya 2012. The plug-in helps you create highly realistic shatter, destruction, and deformation simulations that can include multiple interacting materials. The DMM plug-in available with Maya is a full-feature version with some simulation limitations.
很撩起期待!!
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